At a glance
ClinicalIndex Comparison RecordN/ACompleted· 2,020 enrolled
Drug / intervention
SOLVE-ITbehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.
Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.
SOLVE IT: Real Risk Reduction for MSM
In Brief
A clinical study evaluating SOLVE-IT for HIV Infections. Completed, enrolled 2,020 participants across 1 site.
Detailed Summary
This study will evaluate the effectiveness of an interactive virtual environment computer game in reducing risky sexual behaviors among men who have sex with men.
Study Details
Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsHIV Infections
CountriesUnited States
CollaboratorsNational Institute of Mental Health (NIMH)
Timeline
N/ACompletedFinished
20082009201020112012201320142015201620172018201920202021202220232024202520262027
First PostedApr 2008
Enrollment StartJun 2011
Primary CompletionOct 2012
Study CompletionMay 2013
TodayJul 2026
First PostedApr 7, 2008
Enrollment StartJun 1, 2011
Primary CompletionOct 1, 2012
Study CompletionMay 1, 2013
TodayJul 2, 2026
Enrollment to primary: 1.3 yearsPosted 18.2 years ago
Interventions
SOLVE-ITbehavioral
SOLVE-IT, a video game using computer-generated virtual agents, is the next generation of interactive media aimed at reducing risky sex among young MSM. Participants will interact in a virtual environment that focuses upon HIV prevention in a dating context.