CI

At a glance

ClinicalIndex Comparison Record
Phase 3Completed· 240 enrolled
Drug / intervention
virtual pedestrian environment +2 moredevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT00850759
NCT00850759Phase 3Completed

Using Virtual Reality to Train Children in Pedestrian Safety

University of Alabama at Birmingham·interventional·Posted Feb 25, 2009·Updated Dec 16, 2014

In Brief

A Phase 3 clinical trial evaluating virtual pedestrian environment, computer and video, and 1 other intervention for Street-crossing Ability and Pedestrian Safety. Completed, enrolled 240 participants across 1 site.

Detailed Summary

Pedestrian injuries are among the leading causes of morbidity and mortality in American children ages 7-8, but existing behavior-oriented interventions achieve only modest success. One limitation to existing interventions is that they fail to provide children with the repeated practice needed to develop the complex perceptual and cognitive skills required for safe pedestrian activity. Virtual reality (VR) offers a highly promising technique to train children in pedestrian safety skills. VR permits repeated unsupervised practice without risk of injury; automated feedback to children on success or failure in crossings; adjustment of traffic density and speed to match children's skill level; and an appealing and fun environment for training. The proposed research is designed to test the efficacy of virtual reality as a tool to train child pedestrians in safe street-crossing behavior. A randomized controlled trial will be conducted with four equal-sized groups of children ages 7-8 (total N = 240). One group will receive training in an interactive and immersive virtual pedestrian environment. The virtual environment, already developed, has been demonstrated to have face, construct, and convergent validity. The second group will receive pedestrian safety training via video and computer strategies that are most widely used in American schools today. The third group will receive what is judged to be the most efficacious treatment currently available, individualized behavioral training at streetside locations. The fourth and final group will serve as a no-contact control group. All participants in all groups will be exposed to a range of field- and laboratory-based measures of pedestrian skill during baseline and post-intervention visits, as well as during a six-month follow-up assessment. Primary analyses will be conducted through linear mixed models designed to test change over time in the four intervention groups. We hypothesize all children in active learning groups will increase pedestrian safety skills, but the largest increase will be among children in the virtual reality group.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

Phase 3CompletedFinished
200920102011201220132014201520162017201820192020202120222023202420252026
First PostedFeb 25, 2009
Enrollment StartOct 1, 2009
Primary CompletionMay 1, 2012
Study CompletionMar 1, 2014
TodayJul 2, 2026
Enrollment to primary: 2.6 yearsPosted 17.4 years ago

Interventions

virtual pedestrian environmentdevice

a computer-driven virtual pedestrian environment

computer and videodevice

various computer-based and video-based programs such as Otto the Auto and WalkSafe

streetside trainingbehavioral

one-on-one training by an adult with the child at streetside locations, to teach children street-crossing skills