CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 50 enrolled
Drug / intervention
Perceptual learning +2 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT01115283
NCT01115283N/ACompleted

Improving Spatial and Temporal Vision in Adult and Juvenile Amblyopia

University of California, Berkeley·interventional·Posted May 4, 2010·Updated Nov 14, 2022

In Brief

A clinical study evaluating Perceptual learning, Video Games, and 1 other intervention for Amblyopia. Completed, enrolled 50 participants across 1 site.

Detailed Summary

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in both adults and children with amblyopia.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsAmblyopia
CountriesUnited States

Timeline

N/ACompletedFinished
20102011201220132014201520162017201820192020202120222023202420252026
First PostedMay 4, 2010
Enrollment StartJul 1, 2015
Primary CompletionOct 31, 2022
TodayJul 2, 2026
Enrollment to primary: 7.3 yearsPosted 16.2 years ago

Interventions

Perceptual learningbehavioral

Research participants will be asked to practice a visual discrimination task (e.g. position acuity, contrast sensitivity, stereoacuity etc) in our laboratory for a period of time (2 hrs/day, 5 days/week).

Video Gamesbehavioral

Research participants will be asked to play "off-the-shelf" video games in our laboratory for a period of time (2 hrs/day, 5 days/week).

Occlusion therapybehavioral

Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks).