CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 72 enrolled
Drug / intervention
Multi-player conditionbehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02032667
NCT02032667N/ACompleted

Exercise Games and Physical Activity: Does Multi-player Online Play Improve Adherence?

University of Victoria·interventional·Posted Jan 10, 2014·Updated May 7, 2015

In Brief

A clinical study evaluating Multi-player condition for Physical Activity. Completed, enrolled 72 participants across 2 sites.

Detailed Summary

This study will be investigating an innovative and exciting way to increase physical activity in children between the ages of 9 and 12 years old. Families will be provided with a state-of-the-art exercise bike and video game console to have in their homes. The video games will provide a variety of play including racing, puzzle solving, collaborative play, team play and competitive play. We will be comparing whether a 'multi-player' condition has a greater adherence compared to a 'single-player' condition.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesCanada

Timeline

N/ACompletedFinished
2014201520162017201820192020202120222023202420252026
First PostedJan 10, 2014
Enrollment StartSep 1, 2013
Primary CompletionJan 1, 2015
TodayJul 2, 2026
Enrollment to primary: 1.3 yearsPosted 12.5 years ago

Interventions

Multi-player conditionbehavioral

Children in the multi-player condition will be able to play with and compete against other children in real time.