At a glance
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Design and Evaluation the Feasibility, Effects of Kinect-based Computer Games as Upper Extremity Training Tool in Children With Cerebral Palsy
In Brief
A clinical study evaluating Kinect, Traditional OT(30 Mins), and 1 other intervention for Cerebral Palsy. Completed, enrolled 13 participants across 1 site.
Detailed Summary
The purpose of this study is to design and evaluation the feasibility, effects of Kinect-based Computer Games as Upper Extremity Training Tool in Children with Cerebral Palsy.
Study Details
Timeline
Interventions
Receive computer games training for 30 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.
Receive Traditional Occupational Therapy training for 30 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.
Receive Traditional Occupational Therapy training for 60 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.