CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 13 enrolled
Drug / intervention
Kinect +2 moredevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02364245
NCT02364245N/ACompleted

Design and Evaluation the Feasibility, Effects of Kinect-based Computer Games as Upper Extremity Training Tool in Children With Cerebral Palsy

Chang Gung Memorial Hospital·interventional·Posted Feb 18, 2015·Updated Aug 2, 2016

In Brief

A clinical study evaluating Kinect, Traditional OT(30 Mins), and 1 other intervention for Cerebral Palsy. Completed, enrolled 13 participants across 1 site.

Detailed Summary

The purpose of this study is to design and evaluation the feasibility, effects of Kinect-based Computer Games as Upper Extremity Training Tool in Children with Cerebral Palsy.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsCerebral Palsy
CountriesTaiwan
Collaborators--

Timeline

N/ACompletedFinished
201520162017201820192020202120222023202420252026
First PostedFeb 18, 2015
Enrollment StartNov 1, 2014
Primary CompletionJul 1, 2016
TodayJul 2, 2026
Enrollment to primary: 1.7 yearsPosted 11.4 years ago

Interventions

Kinectdevice

Receive computer games training for 30 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.

Traditional OT(30 Mins)other

Receive Traditional Occupational Therapy training for 30 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.

Traditional OT(60 Mins)other

Receive Traditional Occupational Therapy training for 60 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks.