CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 20 enrolled
Drug / intervention
sessions with virtual realityother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02436837
NCT02436837N/ACompleted

Applicability of Kinect Sensor® in the Rehabilitation of Balance in the Elderly

Federal University of Juiz de Fora·interventional·Posted May 7, 2015·Updated May 7, 2015

In Brief

A clinical study evaluating sessions with virtual reality for Balance and Elderly. Completed, enrolled 20 participants across 1 site.

Detailed Summary

Background: Taking into consideration the ongoing inversion of the population pyramid and the limitations and medical conditions, which predispose to episodes of falling among elderly people, the implementation of exercises and physical treatments capable of promoting postural balance in the group studied is made necessary. Objectives: Assess the influence of the electronic platform Kinect Sensor® (KS) as a tool in the treatment of postural balance in elderly individuals. Method: The study included 10 elderly (60 to 70 years old) and 10 young (20 to 30 years old) individuals. Treatment protocol composed of five weeks with sessions performed twice a week with application of KS. Initial and final evaluation included static and dynamic balance instruments: Berg Balance scale and Timed up and Go and Romberg Tandem tests.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsBalance, Elderly
CountriesBrazil
Collaborators--

Timeline

N/ACompletedFinished
20132014201520162017201820192020202120222023202420252026
First PostedMay 7, 2015
Enrollment StartJan 1, 2013
Primary CompletionApr 1, 2013
Study CompletionJun 1, 2013
TodayJul 2, 2026
Enrollment to primary: 3 monthsPosted 11.2 years ago

Interventions

sessions with virtual realityother

sessions with virtual reality to improve the balance