CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 20 enrolled
Drug / intervention
Entertaining Video Gamedevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02713425
NCT02713425N/ACompleted

Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study

Mayo Clinic·interventional·Posted Mar 18, 2016·Updated Sep 4, 2019

In Brief

A clinical study evaluating Entertaining Video Game for Anxiety. Completed, enrolled 20 participants across 1 site.

Detailed Summary

This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsAnxiety
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
20162017201820192020202120222023202420252026
First PostedMar 18, 2016
Enrollment StartOct 1, 2016
Primary CompletionJun 15, 2017
Study CompletionJul 15, 2017
TodayJul 2, 2026
Enrollment to primary: 8 monthsPosted 10.3 years ago

Interventions

Entertaining Video Gamedevice

Children between 7 \& 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game.