CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 15 enrolled
Drug / intervention
Virtual Realityother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02784548
NCT02784548N/ACompleted

Adapting Virtual Reality Technology for the Treatment of Phantom Limb Pain

VA Office of Research and Development·interventional·Posted May 27, 2016·Updated Sep 17, 2019

In Brief

A clinical study evaluating Virtual Reality for Phantom Limb Pain. Completed, enrolled 15 participants across 1 site.

Detailed Summary

This study will develop a virtual reality-based treatment for phantom limb pain among Veterans and test it against the most established behavioral therapy for phantom limb pain, mirror therapy.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
2017201820192020202120222023202420252026
First PostedMay 27, 2016
Enrollment StartOct 2, 2017
Primary CompletionSep 30, 2018
TodayJul 2, 2026
Enrollment to primary: 12 monthsPosted 10.1 years ago

Interventions

Virtual Realityother

Using a VR headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.