CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 58 enrolled
Drug / intervention
Active Cognitive Training (ACT) +1 moredevice
Likely dose
Not stated in record
Key inclusion· 4
  • HIV infection confirmed
  • Currently on antiretroviral therapy for more than 3 months
  • Cocaine use in past month or cocaine-type stimulant use disorder with cocaine as principal substance of abuse
  • Working memory impairment: scoring >1 standard deviation below normative mean on at least 2 of 3 working memory tests
Key exclusion· 7
  • Pregnancy
  • Non-fluency in English or illiteracy
  • Less than 8th grade education
  • Serious neurological disorders including HIV dementia, traumatic brain injury, severe mental illness, or acute psychiatric distress

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT02909101
NCT02909101N/ACompleted

Cognitive Training to Reduce Impulsivity in HIV-infected Cocaine Users

Duke University·interventional·Posted Sep 21, 2016·Updated Oct 30, 2019

In Brief

A clinical study evaluating Active Cognitive Training (ACT) and Control Training (CON) for Cocaine Use Disorders and HIV. Completed, enrolled 58 participants across 1 site.

Detailed Summary

The purpose of this study is to examine the effects of a cognitive training program in persons with Human Immunodeficiency Virus (HIV) infection who have used cocaine. This study tests the feasibility and preliminary efficacy of a computerized cognitive training program to improve working memory and decrease impulsivity (delay discounting) among HIV-infected individuals.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
2017201820192020202120222023202420252026
First PostedSep 21, 2016
Enrollment StartMar 1, 2017
Primary CompletionFeb 23, 2019
TodayJul 2, 2026
Enrollment to primary: 2.0 yearsPosted 9.8 years ago

Interventions

Active Cognitive Training (ACT)device

Cognitive training games

Control Training (CON)device

Cognitive training games