At a glance
ClinicalIndex Comparison RecordN/ACompleted· 58 enrolled
Drug / intervention
Active Cognitive Training (ACT) +1 moredevice
Likely dose
Not stated in record
Key inclusion· 4
- ✓HIV infection confirmed
- ✓Currently on antiretroviral therapy for more than 3 months
- ✓Cocaine use in past month or cocaine-type stimulant use disorder with cocaine as principal substance of abuse
- ✓Working memory impairment: scoring >1 standard deviation below normative mean on at least 2 of 3 working memory tests
Key exclusion· 7
- ✕Pregnancy
- ✕Non-fluency in English or illiteracy
- ✕Less than 8th grade education
- ✕Serious neurological disorders including HIV dementia, traumatic brain injury, severe mental illness, or acute psychiatric distress
Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.
Cognitive Training to Reduce Impulsivity in HIV-infected Cocaine Users
In Brief
A clinical study evaluating Active Cognitive Training (ACT) and Control Training (CON) for Cocaine Use Disorders and HIV. Completed, enrolled 58 participants across 1 site.
Detailed Summary
The purpose of this study is to examine the effects of a cognitive training program in persons with Human Immunodeficiency Virus (HIV) infection who have used cocaine. This study tests the feasibility and preliminary efficacy of a computerized cognitive training program to improve working memory and decrease impulsivity (delay discounting) among HIV-infected individuals.
Study Details
Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsCocaine Use Disorders, HIV
CountriesUnited States
Collaborators--
Timeline
N/ACompletedFinished
2017201820192020202120222023202420252026
First PostedSep 2016
Enrollment StartMar 2017
Primary CompletionFeb 2019
TodayJul 2026
First PostedSep 21, 2016
Enrollment StartMar 1, 2017
Primary CompletionFeb 23, 2019
TodayJul 2, 2026
Enrollment to primary: 2.0 yearsPosted 9.8 years ago
Interventions
Active Cognitive Training (ACT)device
Cognitive training games
Control Training (CON)device
Cognitive training games