CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 66 enrolled
Drug / intervention
Duck Duck Punch Play +1 moredevice
Likely dose
Duck Duck Punch hands-free video game; frequency and duration not specifiedAI-extracted
Key inclusion· 6
  • Unilateral hemispheric ischemic or hemorrhagic stroke 3-7 years prior
  • Voluntary shoulder flexion ≥30° with simultaneous elbow extension ≥20° in affected arm
  • Fugl-Meyer Assessment Upper Extremity (FMA-UE) score 19-52 points (out of 60)
  • Passive range of motion in affected shoulder, elbow, and wrist within 20° of normal
Key exclusion· 6
  • Brainstem or cerebellar lesion
  • Other neurological disease impairing motor skills (e.g., Parkinson's Disease)
  • Pain in affected arm that interferes with reaching movements
  • Significant cognitive impairment (Montreal Cognitive Assessment score <22)

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03053492
NCT03053492N/ACompleted

Establishing the Functional Viability and Dose-response of Duck, Duck Punch: A Stroke Rehabilitation Computer Game

Medical University of South Carolina·interventional·Posted Feb 15, 2017·Updated Aug 3, 2020

In Brief

A clinical study evaluating Duck Duck Punch Play and Commercially Available Game Play for Rehabilitation and 2 related conditions. Completed, enrolled 66 participants across 1 site.

Detailed Summary

This study has 2 parts: In one part of this study, people with stroke will either play a custom designed computer game for stroke rehabilitation called Duck Duck Punch or an off the shelf computer game with their weaker arm 3 times per week for 6 weeks. Evaluations will determine whether or not one computer game improved arm movement more than the other. In the second part of the study, people with stroke, caregivers of people with stroke and stroke rehabilitation therapists will meet in several focus groups to design a useful and informative Duck Duck Punch performance report.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

N/ACompletedFinished
2017201820192020202120222023202420252026
First PostedFeb 15, 2017
Enrollment StartJan 10, 2017
Primary CompletionFeb 8, 2019
TodayJul 2, 2026
Enrollment to primary: 2.1 yearsPosted 9.4 years ago

Interventions

Duck Duck Punch Playdevice

The behavioral intervention will include playing a hands-free video game custom designed for stroke survivors.

Commercially Available Game Playbehavioral

The behavioral intervention will include playing a hands-free video game available off-the-shelf.