CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 250 enrolled
Drug / intervention
Video games and violencebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03259139
NCT03259139N/ACompleted

Effect of Exposure to Gun Violence in Video Games on Children's Interest in Real Guns: A Randomized Clinical Trial

Ohio State University·interventional·Posted Aug 23, 2017·Updated May 11, 2020

In Brief

A clinical study evaluating Video games and violence for Psychology, Social and Adolescent Behavior. Completed, enrolled 250 participants across 1 site.

Detailed Summary

More American children die by accidental gun use than children in other developed countries. One factor that can influence children's interest in guns is exposure to media containing guns. The objective of this study is to test whether children who play a video game containing guns will handle a real gun longer, will pull the trigger more times, and pull the trigger while pointing the gun at themselves or another than children who see the same movie without guns.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedAug 23, 2017
Enrollment StartJul 1, 2017
Primary CompletionAug 24, 2018
TodayJul 2, 2026
Enrollment to primary: 1.1 yearsPosted 8.9 years ago

Interventions

Video games and violencebehavioral

Participants will be randomly assigned to play a video game which contains either (1) no violent content, (2) violent content with swords, or (3) violent content with guns. The game, rated E, is age appropriate and modded to include guns in the appropriate condition.