CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 160 enrolled
Drug / intervention
OnTrack>TheGame (OTG) +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03390491
NCT03390491N/ACompleted

OnTrack>An Online Role-Playing Game for Young People With First Episode Psychosis

Center for Social Innovation, Massachusetts·interventional·Posted Jan 4, 2018·Updated Nov 26, 2021

In Brief

A clinical study evaluating OnTrack>TheGame (OTG) and Recovery Videos (RV) for Psychosis and 2 related conditions. Completed, enrolled 160 participants across 1 site.

Detailed Summary

The research team will develop and test a prototype version of OnTrack\>An Online Role-Playing Game (OnTrack\>The Game or OTG), an online role-playing game designed for youth and young adults experiencing First Episode Psychosis (FEP). Phase I showed positive changes in quantitative measures of hope and recovery, as well as an enthusiastic response to the prototype as evidenced by qualitative interviews. In Phase II, the research team will refine, expand and finalize OTG and evaluate the effectiveness of OTG.

Study Details

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedJan 4, 2018
Enrollment StartNov 1, 2018
Primary CompletionJul 31, 2021
TodayJul 2, 2026
Enrollment to primary: 2.8 yearsPosted 8.5 years ago

Interventions

OnTrack>TheGame (OTG)behavioral

OTG clients will be informed that the game can be played on a computer or a tablet and the time estimate for completing the game is approximately 5-8 hours. OnTrack\>The Game offers players the opportunity to immerse in a fictional neighborhood that centers around four domains for supportive recovery as defined by SAMHSA: health, home, purpose and community. The player interacts with other game characters including new acquaintances, friends/peers, a family member, and a treatment team, allowing the player to practice social and communication skills, while fostering personal relationships and building a support network. Additionally, the game provides players with helpful resources including psychoeducation materials and videos of real people who have experienced a first episode of psychosis, sharing their stories of hope and recovery. As a whole, the game provides a safe environment to promote goal attainment and recovery.

Recovery Videos (RV)behavioral

As described, RV clients will have access to a website that includes recovery videos and static psychoeducation materials. In this condition, mental health providers will also ask about possible reactions to viewing the recovery videos and information on the website.