CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 212 enrolled
Drug / intervention
Speed of processing training +3 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03419052
NCT03419052N/ACompleted

MIND Food and Speed of Processing Training in Older Adults With Low Education, The MINDSpeed Alzheimer's Disease Prevention Pilot Trial

Indiana University·interventional·Posted Feb 1, 2018·Updated Mar 7, 2025

In Brief

A clinical study evaluating Speed of processing training, MIND foods, and 2 other interventions for Low Education and 3 related conditions. Completed, enrolled 212 participants across 1 site.

Detailed Summary

The purpose of this study is to learn how foods high in polyphenols and brain training exercises affect older adults' cognitive performance

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedFeb 1, 2018
Enrollment StartJan 10, 2019
Primary CompletionMar 8, 2024
TodayJul 2, 2026
Enrollment to primary: 5.2 yearsPosted 8.4 years ago

Interventions

Speed of processing trainingbehavioral

Speed of processing training is provided by the Internet-based BrainHQ program from Posit Science, Inc. BrainHQ contains five different speed training modules (Hawk Eye, Visual Sweeps, Fine Tuning, Eye for Detail, Sound Sweeps) which tap time-order judgment, visual discrimination, spatial-match, forward-span, instruction-following, and memory.

MIND foodsbehavioral

The "MIND" diet (created by the Rush Aging \& Memory group) specifically emphasizes foods high in polyphenols such as berries, nuts, cocoa, black beans, olive oil, and green leafy vegetables. Participants select these foods from the digital study application and receive them through home delivery.

Cognitive training controlbehavioral

Control training is provided by the Internet-based BrainHQ program from Posit Science, Inc.These are inert games such as tic-tac-toe, connect 4, battleship, etc.

Control foodsbehavioral

Foods contain low polyphenols. Participants select these foods from the digital study application and receive them through home delivery.