CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 154 enrolled
Drug / intervention
Experimental Group 1 +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03463824
NCT03463824N/ACompleted

The VIGOR Study - Virtual Immersive Gaming to Optimize Recovery in Low Back Pain

Virginia Commonwealth University·interventional·Posted Mar 13, 2018·Updated Feb 5, 2025

In Brief

A clinical study evaluating Experimental Group 1 and Experimental Group 2 for Chronic Low Back Pain and 2 related conditions. Completed, enrolled 154 participants across 1 site.

Detailed Summary

This study will measure the effects of interactive, whole-body video games on movement behavior in people with chronic low back pain.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedMar 13, 2018
Enrollment StartJan 10, 2019
Primary CompletionOct 14, 2023
TodayJul 2, 2026
Enrollment to primary: 4.8 yearsPosted 8.3 years ago

Interventions

Experimental Group 1behavioral

Participants will complete 18 intervention visits over 9 weeks with the number of sessions tapered across weeks (i.e., 3 sessions/week in weeks 1-3, 2 sessions/week in weeks 4-6, and 1 session/week in weeks 7-9).

Experimental Group 2behavioral

Participants will complete 18 intervention visits over 9 weeks with the number of sessions tapered across weeks (i.e., 3 sessions/week in weeks 1-3, 2 sessions/week in weeks 4-6, and 1 session/week in weeks 7-9).