CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 280 enrolled
Drug / intervention
Communication Interventionbehavioral
Likely dose
Not stated in record
Key inclusion· 4
  • Age 18 years or older
  • Able to read and speak English
  • Capable of providing informed consent
  • Receiving continuity care from an enrolled clinician
Key exclusion· 2
  • Currently hospitalized
  • Awaiting heart transplant

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03464110
NCT03464110N/ACompleted

Communication Coaching to Improve Patient and Clinician Satisfaction in Cardiology Encounters

Duke University·interventional·Posted Mar 13, 2018·Updated May 28, 2024

In Brief

A clinical study evaluating Communication Intervention for Improved Communication Between Clinician and Patient. Completed, enrolled 280 participants across 2 sites.

Detailed Summary

The purpose of this study is to determine the effect of a clinician communication coaching intervention versus control on an objective measure of the quality of communication (primary outcome) and patients' perceptions of the quality of patient-centered care (secondary outcome), both overall and within Black and White patients.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedMar 13, 2018
Enrollment StartOct 2, 2018
Primary CompletionNov 12, 2021
Study CompletionNov 15, 2021
TodayJul 2, 2026
Enrollment to primary: 3.1 yearsPosted 8.3 years ago

Interventions

Communication Interventionbehavioral

. The intervention will contain elements of Motivational Interviewing coaching but also will teach providers how to address patient emotion and increase the efficiency of their visits. Clinicians randomized to the intervention will receive a tailored communication coaching intervention that includes didactic elements, audio recording encounters and providing feedback, and role-playing.