CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 20 enrolled
Drug / intervention
HTC Vive Virtual Reality (VR) systemdevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT03606668
NCT03606668N/ACompleted

Virtual Reality (VR) to Improve Quality of Life in Patients Diagnosed With Neurological Disorders

NYU Langone Health·interventional·Posted Jul 31, 2018·Updated Feb 11, 2022

In Brief

A clinical study evaluating HTC Vive Virtual Reality (VR) system for Multiple Sclerosis and 2 related conditions. Completed, enrolled 20 participants across 1 site.

Detailed Summary

Participants with neurological disorders will be recruited to complete sessions of virtual reality (VR) immersion. VR has been shown to have therapeutic benefit in certain patient populations and requires further clinical study to determine the extent to which VR can be used to rehabilitate and reduce symptom burden. This study seeks to pilot newly developed VR methods and collect preliminary data in order to support research grants and inform larger clinical trials. Additionally, this proposed study will explore the tolerability and preliminary efficacy of Virtual Reality (VR), specifically to determine whether VR can acutely reduce the severity of symptom burden caused by neurological disorders.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
20192020202120222023202420252026
First PostedJul 31, 2018
Enrollment StartJun 20, 2018
Primary CompletionMar 2, 2020
TodayJul 2, 2026
Enrollment to primary: 1.7 yearsPosted 7.9 years ago

Interventions

HTC Vive Virtual Reality (VR) systemdevice

VR treatment will entail use of computer software designed to immerse participants and engage them in exercises. Software includes virtual painting, walking through vivid and calming settings, solving puzzles, among others.