CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 48 enrolled
Drug / intervention
Digital interventionbehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04019119
NCT04019119N/ACompleted

Effectiveness of a Digital Intervention Based on Modification of Lifestyles in Secondary Prevention: iGAME Controlled Randomized Clinical Trial

University of Malaga·interventional·Posted Jul 15, 2019·Updated Apr 8, 2026

In Brief

A clinical study evaluating Digital intervention for Low Back Pain and 4 related conditions. Completed, enrolled 48 participants across 1 site.

Detailed Summary

The objective of the project is to analyze the clinical effectiveness of a gamifield mHealth application (iGAME) and developed in the context of lifestyle modification, but with the approach of the Behaviour Change Technique, through a randomized clinical trial that affects secondary prevention in three clinical subtypes of noncommunicable diseases, where lifestyle modification is the center of its best practice.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesSpain

Timeline

N/ACompletedFinished
2020202120222023202420252026
First PostedJul 15, 2019
Enrollment StartSep 1, 2023
Primary CompletionFeb 1, 2025
Study CompletionSep 28, 2025
TodayJul 2, 2026
Enrollment to primary: 1.4 yearsPosted 7.0 years ago

Interventions

Digital interventionbehavioral

The information group will receive through a mobile application tips to reduce sedentary lifestyle and promote healthy living habits.