CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 50 enrolled
Drug / intervention
LabyrinthVR +3 moredevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04253587
NCT04253587N/ACompleted

Cognitive Intervention to Restore Capabilities for Learning and Retrieval of High-Fidelity Memory

University of California, San Francisco·interventional·Posted Feb 5, 2020·Updated Feb 27, 2023

In Brief

A clinical study evaluating LabyrinthVR, Placebo Games, and 2 other interventions for Long-Term Memory Decline and Mild Cognitive Impairment. Completed, enrolled 50 participants across 1 site.

Detailed Summary

Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
2020202120222023202420252026
First PostedFeb 5, 2020
Enrollment StartOct 1, 2019
Primary CompletionDec 15, 2021
TodayJul 2, 2026
Enrollment to primary: 2.2 yearsPosted 6.4 years ago

Interventions

LabyrinthVRdevice

Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, immersive regimen of wayfinding in novel urban and village neighborhoods.

Placebo Gamesdevice

Commercially-available, narrative computer games marketed as cognitively enriching.

Coherencedevice

Head-mounted display virtual reality game designed to present an adaptive rhythm training routine.

Tabletdevice

Tablet computer playing Labyrinth VR game but in 2.5D