At a glance
ClinicalIndex Comparison RecordStandardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.
Virtual Reality Behavioral Activation: An Intervention for Major Depressive Disorder
In Brief
A clinical study evaluating Virtual Reality Behavioral Activation and Behavioral Activation in real-life for Major Depressive Disorder and 2 related conditions. Completed, enrolled 20 participants across 1 site.
Detailed Summary
The primary purpose of this study is to test the safety and feasibility of virtual reality (VR) technology in the use of behavioral activation (BA) as a treatment for major depressive disorder (MDD). The secondary purpose of this study is to examine whether any evidence of clinical efficacy exists for VR delivered BA.
Study Details
Timeline
Interventions
Participants will choose four "activities" to complete in virtual reality over the course of the week. These activities are video 360 and range from viewing animals, to viewing nature scenes, to traveling to a different location in the world, to viewing adrenaline-pumping activities.
Participants will choose four pleasurable and/or mastery activities to complete over the course of the week in real life.