CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 37 enrolled
Drug / intervention
virtual reality game traning +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04296032
NCT04296032N/ACompleted

Effects of Wearable Sensor Based Virtual Reality Game on Upper Extremity Function for Patients With Stroke

Taipei Medical University Shuang Ho Hospital·interventional·Posted Mar 5, 2020·Updated Sep 24, 2021

In Brief

A clinical study evaluating virtual reality game traning and standard treatment for Stroke. Completed, enrolled 37 participants across 1 site.

Detailed Summary

Virtual reality training had already been used in stroke rehabilitation, and previous studies supported that it could improve upper extremity ability and increase motivation and pleasure than conventional methods. Pablo is a new VR game combined with motion sensor system which can detect subject's activities. Unlike commercial camera systems such as Kinect or XBOX, the systems require a continuous sightline or enough active range of motion which may increase risk of compensatory movement. Few of studies had investigated the rehabilitation effects on upper extremity with Pablo for patients with stroke.The purpose of this study is to investigate the effects of virtual reality upper extremity training through Pablo system in patients with chronic stroke.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsStroke
CountriesTaiwan
Collaborators--

Timeline

N/ACompletedFinished
2020202120222023202420252026
First PostedMar 5, 2020
Enrollment StartMay 2, 2020
Primary CompletionJun 25, 2021
Study CompletionJul 25, 2021
TodayJul 2, 2026
Enrollment to primary: 1.1 yearsPosted 6.3 years ago

Interventions

virtual reality game traningbehavioral

The controllers were attached to upper extremity to control the game. The game could train the shoulder, elbow, and wrist control.

standard treatmentbehavioral

The program included bilateral hand, grasp/release, and pinch activities.