At a glance
ClinicalIndex Comparison RecordStandardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.
Effects of Wearable Sensor Based Virtual Reality Game on Upper Extremity Function for Patients With Stroke
In Brief
A clinical study evaluating virtual reality game traning and standard treatment for Stroke. Completed, enrolled 37 participants across 1 site.
Detailed Summary
Virtual reality training had already been used in stroke rehabilitation, and previous studies supported that it could improve upper extremity ability and increase motivation and pleasure than conventional methods. Pablo is a new VR game combined with motion sensor system which can detect subject's activities. Unlike commercial camera systems such as Kinect or XBOX, the systems require a continuous sightline or enough active range of motion which may increase risk of compensatory movement. Few of studies had investigated the rehabilitation effects on upper extremity with Pablo for patients with stroke.The purpose of this study is to investigate the effects of virtual reality upper extremity training through Pablo system in patients with chronic stroke.
Study Details
Timeline
Interventions
The controllers were attached to upper extremity to control the game. The game could train the shoulder, elbow, and wrist control.
The program included bilateral hand, grasp/release, and pinch activities.