At a glance
ClinicalIndex Comparison RecordN/ACompleted· 20 enrolled
Drug / intervention
Super Smash Brothers Melee (Gamecube)other
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.
Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.
The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance
The University of Texas Medical Branch, Galveston·interventional·Posted Apr 6, 2020·Updated Aug 6, 2021
In Brief
A clinical study evaluating Super Smash Brothers Melee (Gamecube) for High Fidelity Simulation Training. Completed, enrolled 20 participants across 1 site.
Detailed Summary
This study will examine the history of video game use an activities of manual dexterity with the scored skills used in the Eyesi surgical simulator. Subjects will be asked to participate in video games or no video games prior to testing skills in Eyesi to examine training effects of video game participation and changes in manual dexterity.
Study Details
Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsHigh Fidelity Simulation Training
CountriesUnited States
Collaborators--
Timeline
N/ACompletedFinished
202120222023202420252026
First PostedApr 2020
Enrollment StartSep 2020
Primary CompletionJul 2021
TodayJul 2026
First PostedApr 6, 2020
Enrollment StartSep 17, 2020
Primary CompletionJul 15, 2021
TodayJul 2, 2026
Enrollment to primary: 10 monthsPosted 6.2 years ago
Interventions
Super Smash Brothers Melee (Gamecube)other
10 minutes of participation in Super Smash Brothers Melee prior to Eyesi Surgical Simulator evaluation of skills.