CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 96 enrolled
Drug / intervention
Virtual Realitybehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04419818
NCT04419818N/ACompleted

A Neuropsychological Test Battery for the Assessment of Time Deficits in Brain-damaged Patients: a Correlation Study

Istituti Clinici Scientifici Maugeri SpA·observational·Posted Jun 5, 2020·Updated Sep 25, 2023

In Brief

An observational study evaluating Virtual Reality for Brain Damage and Health Behavior. Completed, enrolled 96 participants across 1 site.

Detailed Summary

Time processing involves different abilities - i.e. estimating the duration of an event and moving in past and future time - and it is a fundamental ability in everyday life. For these reasons the assessment and the rehabilitation of time deficits in brain damaged patients is extremely important. The ability to estimate and reproduce time processing is usually evaluated using computerized tasks and it is influenced by aging: young participants overestimate and elderly participants underestimate time durations. Virtual Reality is an ecological approach that has recently been used for the assessment of cognitive deficits. Here we use Virtual Reality to study the ability to estimate time duration of an action execution and perception in a simulated everyday activity.

Study Details

Study Typeobservational
Allocation--
Masking--
Primary Purpose--
CountriesItaly

Timeline

N/ACompletedFinished
20192020202120222023202420252026
First PostedJun 5, 2020
Enrollment StartFeb 1, 2019
Primary CompletionDec 1, 2022
Study CompletionJan 13, 2023
TodayJul 2, 2026
Enrollment to primary: 3.8 yearsPosted 6.1 years ago

Interventions

Virtual Realitybehavioral

Virtual Reality task consists of a 3D computer-generated virtual environment that will be displayed on a desktop VR computer monitor. A joystick will provide the graphical interface for patients by allowing user-friendly exploration of virtual scenarios. Participants will be presented 16 actions, with dynamic simulations of real life situations. They will verbally estimate and reproduce the duration of each previously presented action.