At a glance
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Effects of a Cognitive Interference Task on Alcohol Craving and Consumption Among Women
In Brief
A clinical study evaluating Tetris and Assessments and Assessment Only for Alcohol Drinking and Craving. Completed, enrolled 40 participants across 1 site.
Detailed Summary
The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.
Study Details
Timeline
Interventions
Participants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task.
Participants will complete assessments on their phone to rate cravings for alcohol.