CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 40 enrolled
Drug / intervention
Tetris and Assessments +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04924283
NCT04924283N/ACompleted

Effects of a Cognitive Interference Task on Alcohol Craving and Consumption Among Women

Medical University of South Carolina·interventional·Posted Jun 11, 2021·Updated Apr 25, 2024

In Brief

A clinical study evaluating Tetris and Assessments and Assessment Only for Alcohol Drinking and Craving. Completed, enrolled 40 participants across 1 site.

Detailed Summary

The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

N/ACompletedFinished
20222023202420252026
First PostedJun 11, 2021
Enrollment StartJun 25, 2021
Primary CompletionDec 30, 2022
TodayJul 2, 2026
Enrollment to primary: 1.5 yearsPosted 5.1 years ago

Interventions

Tetris and Assessmentsbehavioral

Participants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task.

Assessment Onlyother

Participants will complete assessments on their phone to rate cravings for alcohol.