CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 533 enrolled / 533 target
Drug / intervention
PlaySmart +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT04941950
NCT04941950N/ACompletedOn Track (9.5/mo)Completion was 16mo ago

A Digital Intervention to Prevent the Initiation of Opioid Misuse in Adolescents in School-based Health Centers (Randomized Controlled Trial)

Trustees of Dartmouth College·interventional·Posted Jun 28, 2021·Updated Jun 3, 2026

In Brief

A clinical study evaluating PlaySmart and Video Game Control for Opioid Misuse. Completed, enrolled 533 participants across 15 sites.

Detailed Summary

The primary hypothesis of this study is that at 3 months, there will be a higher proportion of intervention participants vs. control participants who report greater risk of harm from misuse of prescription opioids AND heroin.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsOpioid Misuse
CountriesUnited States

Timeline

N/ACompletedFinished
20222023202420252026
First PostedJun 28, 2021
Enrollment StartOct 21, 2021
Primary CompletionMar 1, 2025
TodayJul 2, 2026
Enrollment to primary: 3.4 yearsPosted 5.0 years ago

Arms & Interventions

PlaySmartexperimental

Video game intervention.

Behavioral: PlaySmart
Control Gameother

Control video game intervention.

Other: Video Game Control

Interventions

PlaySmartbehavioral

PlaySmart is designed to provide players with behavioral skills and knowledge through repetitive and engaging videogame play to target adolescent perception of risk of harm from initiating opioid misuse.

Video Game Controlother

Participants in the control group will play another video game with no intended effect similar to PlaySmart.