CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 74 enrolled
Drug / intervention
DEEP VRdevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05022550
NCT05022550N/ACompleted

Virtual-reality and Emotion Regulation in Violence-Exposed Youth

University of Wisconsin, Madison·interventional·Posted Aug 26, 2021·Updated Oct 1, 2025

In Brief

A clinical study evaluating DEEP VR for Emotional Regulation and Adolescent Behavior. Completed, enrolled 74 participants across 1 site.

Detailed Summary

The current proposal aims to evaluate a novel virtual-reality-based (VR-B) video game treatment for emotional dysregulation for youth currently under the supervision of the juvenile justice system. 135 participants under the age of 17 will be enrolled and will be asked to complete up to 6 VR-B sessions.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

N/ACompletedFinished
20222023202420252026
First PostedAug 26, 2021
Enrollment StartJun 3, 2022
Primary CompletionMay 1, 2025
TodayJul 2, 2026
Enrollment to primary: 2.9 yearsPosted 4.9 years ago

Interventions

DEEP VRdevice

DEEP VR is a virtual reality experience (i.e., video game using a head-mounted display) wherein participants ('players') traverse through a serene underwater adventure for approximately 15 min. Movement through the environment is facilitates through the cued use of regularized, diaphragmatic breathing, captured through a respiratory belt.