At a glance
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Virtual-reality and Emotion Regulation in Violence-Exposed Youth
In Brief
A clinical study evaluating DEEP VR for Emotional Regulation and Adolescent Behavior. Completed, enrolled 74 participants across 1 site.
Detailed Summary
The current proposal aims to evaluate a novel virtual-reality-based (VR-B) video game treatment for emotional dysregulation for youth currently under the supervision of the juvenile justice system. 135 participants under the age of 17 will be enrolled and will be asked to complete up to 6 VR-B sessions.
Study Details
Timeline
Interventions
DEEP VR is a virtual reality experience (i.e., video game using a head-mounted display) wherein participants ('players') traverse through a serene underwater adventure for approximately 15 min. Movement through the environment is facilitates through the cued use of regularized, diaphragmatic breathing, captured through a respiratory belt.