CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 50 enrolled
Drug / intervention
HeadOnother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05069948
NCT05069948N/ACompleted

Delivery of Digital Cognitive Behavioural Therapy Following Concussion: HeadOn Feasibility Study

University of Edinburgh·interventional·Posted Oct 6, 2021·Updated Oct 23, 2024

In Brief

A clinical study evaluating HeadOn for Concussion, Mild. Completed, enrolled 50 participants across 1 site.

Detailed Summary

Concussion is common and patients can go on to suffer with a constellation of symptoms which impacts their functional outcome and quality of life. Patient provision with information about their concussion and subsequent follow-up is highly variable. The investigators have developed HeadOn - a web application that delivers a CBT programme to patients following concussion. In this study, the investigators would like to examine the feasibility of digitally delivering a course of CBT to patients following concussion.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited Kingdom
CollaboratorsNHS Lothian

Timeline

N/ACompletedFinished
20222023202420252026
First PostedOct 6, 2021
Enrollment StartNov 8, 2021
Primary CompletionMar 11, 2022
Study CompletionApr 22, 2022
TodayJul 2, 2026
Enrollment to primary: 4 monthsPosted 4.7 years ago

Interventions

HeadOnother

HeadOn is a web application which takes the participant through a 5-stage CBT programme including: (i) understanding post-concussion symptoms; (ii) sleep after a concussion; (iii) lifestyle habits and exercise; (iv) managing negative thought patterns and (v) returning to baseline. The programme is delivered through a combination of weekly tasks (such as completing symptom diary, setting exercise goals and setting up a sleep time routine), audio/video media and reading material.