CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 20 enrolled
Drug / intervention
Virtual reality based games +1 moreother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05235880
NCT05235880N/ACompleted

Effects of Virtual Reality Based Games on Upper Extremities, Trunk and Cognitive Functions in Parkinson's Disease

Hacettepe University·interventional·Posted Feb 11, 2022·Updated Sep 21, 2023

In Brief

A clinical study evaluating Virtual reality based games and Conventional exercises for Parkinson Disease. Completed, enrolled 20 participants across 1 site.

Detailed Summary

The purpose of this study is to investigate the effects of virtual reality based games on upper extremities, trunk and cognitive functions in patients with Parkinson's Disease.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesTurkey (Türkiye)
Collaborators--

Timeline

N/ACompletedFinished
20222023202420252026
First PostedFeb 11, 2022
Enrollment StartApr 15, 2022
Primary CompletionJun 15, 2023
TodayJul 2, 2026
Enrollment to primary: 1.2 yearsPosted 4.4 years ago

Interventions

Virtual reality based gamesother

In an hour physiotherapy session first 40 minutes of session includes conventional physiotherapy program tailored to patient's needs. Last 20 minutes of session includes virtual reality based games aiming improvement on upper extremities, trunk and cognitive functions.

Conventional exercisesother

In an hour physiotherapy session first 40 minutes of session includes conventional physiotherapy program tailored to patient's needs. Last 20 minutes of session includes conventional physiotherapy approaches aiming improvement on upper extremities, trunk and cognitive functions.