CI

At a glance

ClinicalIndex Comparison Record
Phase 1Completed· 32 enrolled
Drug / intervention
Virtual Reality Exergamingbehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05336227
NCT05336227Phase 1Completed

A Pilot Trial of Telehealth Active Video Gaming Using Immersive Virtual Reality on Cardiometabolic Health Among Youth With Cerebral Palsy

University of Alabama at Birmingham·interventional·Posted Apr 20, 2022·Updated May 13, 2025

In Brief

A Phase 1 clinical trial evaluating Virtual Reality Exergaming for Cerebral Palsy. Completed, enrolled 32 participants across 1 site.

Detailed Summary

The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsCerebral Palsy
CountriesUnited States

Timeline

Phase 1CompletedFinished
2023202420252026
First PostedApr 20, 2022
Enrollment StartJun 1, 2022
Primary CompletionDec 1, 2024
Study CompletionFeb 11, 2025
TodayJul 2, 2026
Enrollment to primary: 2.5 yearsPosted 4.2 years ago

Interventions

Virtual Reality Exergamingbehavioral

The VR intervention will include home-based exercise using the Oculus Quest, a heart rate monitor (Polar OH1), BP cuff, and mobile application. The games will include rhythmic movements to music and sport/recreation activities that elicit high energy expenditure. Participants will be instructed to reach 150 minutes per week of moderate-exercise in week 1 and maintain this volume across the 12-week intervention. The intervention will include behavioral, physical education coaching through videoconference, which we refer to as Tele-PE. Tele-PE will aim to enhance adherence, provide basic exercise knowledge, and increase mastery playing the games. Calls will last 15 minutes, and be provided weekly in month 1, bi-weekly in month 2, and one call at the end of month 3.