At a glance
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Improving Employee Well-being Through an Internet-delivered Strengths Use Intervention: A Feasibility Study
In Brief
A clinical study evaluating Internet-delivered strengths use intervention for Burnout, Professional and Mental Health Wellness 1. Completed, enrolled 50 participants across 1 site.
Detailed Summary
The aim of the study will be to test the feasibility and acceptability of a novel online-delivered gamification-based intervention for the identification, development, and use of strengths in the organization. The program will be addressed to employees at the beginning of their careers and will have the aim of boosting their well-being and performance.
Study Details
Timeline
Interventions
The online strengths use intervention program, will be based on Miglianico et al.'s (2020) general framework, following the theorized five stages: (1) preparation and commitment, (2) identification, (3) integration, (4) action, and (5) evaluation. As to increase participant engagement and motivation, gamification components will be embedded in several of these stages. The entire intervention will be delivered online via an LMS software solution.