CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 31 enrolled
Drug / intervention
Computerized cognitive training (CCT) using EndeavorRxdevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05697627
NCT05697627N/ACompleted

Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth

University of Michigan·interventional·Posted Jan 26, 2023·Updated Jun 18, 2025

In Brief

A clinical study evaluating Computerized cognitive training (CCT) using EndeavorRx for Depression and Subclinical Depressive Symptoms. Completed, enrolled 31 participants across 1 site.

Detailed Summary

The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
2023202420252026
First PostedJan 26, 2023
Enrollment StartMay 3, 2023
Primary CompletionJul 1, 2024
Study CompletionAug 5, 2024
TodayJul 2, 2026
Enrollment to primary: 1.2 yearsPosted 3.4 years ago

Interventions

Computerized cognitive training (CCT) using EndeavorRxdevice

The EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks