CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 158 enrolled
Drug / intervention
Virtual Reality +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05725395
NCT05725395N/ACompleted

Virtual Reality Education for Hospitalized Pediatric Patients Improves Intrinsic Motivation: A Prospective Crossover Study

Thomas Caruso·interventional·Posted Feb 13, 2023·Updated Nov 4, 2025

In Brief

A clinical study evaluating Virtual Reality and Standard of Care for Psychological. Completed, enrolled 158 participants across 1 site.

Detailed Summary

The goal is to explore the use of Virtual Reality (VR) as an intervention to increase intrinsic motivation in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient intrinsic motivation compared to standard of care (i.e no VR).

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsPsychological
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
202420252026
First PostedFeb 13, 2023
Enrollment StartJun 20, 2023
Primary CompletionJan 30, 2025
TodayJul 2, 2026
Enrollment to primary: 1.6 yearsPosted 3.4 years ago

Interventions

Virtual Realitybehavioral

During in-patient care participants will be randomized to receive or not receive the educational virtual reality intervention on the first day. After two days, participants will receive a total of 10 minutes interventional in the morning (between 8am to 12pm) every day until their in-patient care concludes.

Standard of Carebehavioral

For case control, participants will service as their self control and be randomized to receive no virtual reality intervention on either the first day or the second day of in-patient care.