CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 60 enrolled
Drug / intervention
Conventional physical rehabilitation plus Active video games (CPR+AVG) +1 moreother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05839262
NCT05839262N/ACompleted

Physical Exercise Guided by Active Video Games for Optimizing Clinical and Psychosocial Outcomes in Older Adults With Knee and/or Hip Osteoarthritis Under a Community-based Rehabilitation Model.

Cristian Alvarez·interventional·Posted May 3, 2023·Updated Mar 18, 2025

In Brief

A clinical study evaluating Conventional physical rehabilitation plus Active video games (CPR+AVG) and Conventional physical rehabilitation alone (CPR) for Osteoarthritis, Knee and Osteoarthritis, Hip. Completed, enrolled 60 participants across 1 site.

Detailed Summary

Population aging is currently an issue of primary relevance, constituting an enormous challenge for institutions and society. On the other hand, osteoarthritis (OA) is the most prevalent arthropathy in the elderly, strongly related to loss of functional capacity, limitation of daily activities, increased musculoskeletal pain, and deterioration of quality of life. More specifically, knee and hip OA represent a significant burden for health systems, and in Chile, they are among the ten most frequent diseases in the elderly. The technological development of the last decades has allowed the incorporation of several therapeutic alternatives for the intervention of the elderly, such as virtual reality, which allows interaction with multiple digital environments. Active video games (AVG) or exergames, carried out through commercial non-immersive virtual reality systems, have been proposed as a feasible, innovative, and entertaining alternative to optimize conventional physical rehabilitation (CPR). AVG in healthy older people and those with neurocognitive conditions effectively improves clinical and psychosocial outcomes. However, it has been recommended to advance the study of the effects of AVGs in people with musculoskeletal pathologies, such as knee and hip OA. Accordingly, the purpose is to analyze the effects of an AVG-guided physical exercise protocol adjunct to CPR on functional mobility in older adults with knee and/or hip OA.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesChile

Timeline

N/ACompletedFinished
202420252026
First PostedMay 3, 2023
Enrollment StartApr 4, 2023
Primary CompletionMar 1, 2024
TodayJul 2, 2026
Enrollment to primary: 11 monthsPosted 3.2 years ago

Interventions

Conventional physical rehabilitation plus Active video games (CPR+AVG)other

In each session a routine of conventional physical rehabilitation and active video games is performed. The duration is 10 weeks / 3 sessions per week (30 sessions). CPR+AVG: Consists of conventional exercises (aerobic, muscle strengthening, postural balance and flexibility) added to a set of interactive video games available for the Nintendo Switch console.

Conventional physical rehabilitation alone (CPR)other

In each session a routine of conventional exercises is performed. The duration is 10 weeks / 3 sessions per week (30 sessions). CPR: Conventional exercises (aerobic, muscle strengthening, postural balance and flexibility).