CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 32 enrolled
Drug / intervention
Virtual reality curriculum +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05858593
NCT05858593N/ACompleted

Positive Youth Development in the Metaverse - Development of a Virtual Reality Afterschool Program for Middle Childhood Youth

University of Georgia·interventional·Posted May 15, 2023·Updated Apr 21, 2026

In Brief

A clinical study evaluating Virtual reality curriculum and No Virtual reality curriculum for Healthy and 3 related conditions. Completed, enrolled 32 participants across 1 site.

Detailed Summary

This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
202420252026
First PostedMay 15, 2023
Enrollment StartSep 16, 2023
Primary CompletionJul 30, 2024
TodayJul 2, 2026
Enrollment to primary: 10 monthsPosted 3.1 years ago

Interventions

Virtual reality curriculumbehavioral

Rather than rely on mere exposure to devices, participants in the treatment group will receive a curriculum that integrates the devices into traditional content delivered through the after school program.

No Virtual reality curriculumbehavioral

Children will be able to use the same devices but will not have access to a curriculum that integrates the devices with traditional content delivered through the after school program.