CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 30 enrolled
Drug / intervention
Stroboscopic Glasses +1 moredevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT05956938
NCT05956938N/ACompleted

Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

Universitat Politècnica de Catalunya·interventional·Posted Jul 24, 2023·Updated Feb 17, 2026

In Brief

A clinical study evaluating Stroboscopic Glasses and Action Video Game for Visual Acuity. Completed, enrolled 30 participants across 1 site.

Detailed Summary

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsVisual Acuity
CountriesSpain
Collaborators--

Timeline

N/ACompletedFinished
202420252026
First PostedJul 24, 2023
Enrollment StartJan 5, 2024
Primary CompletionNov 26, 2024
TodayJul 2, 2026
Enrollment to primary: 11 monthsPosted 2.9 years ago

Interventions

Stroboscopic Glassesdevice

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)

Action Video Gamedevice

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.