CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 27 enrolled
Drug / intervention
Sensory Trainingbehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT06051305
NCT06051305N/ACompleted

Flexible Attention Sensory Training for Youth with Chronic Pain: a Feasibility and Acceptability Study

Stanford University·interventional·Posted Sep 22, 2023·Updated Mar 4, 2025

In Brief

A clinical study evaluating Sensory Training for Persistent Pain. Completed, enrolled 27 participants across 1 site.

Detailed Summary

The purpose of this study is to determine the feasibility and acceptability of gamified sensory rehabilitation training technology for children with chronic musculoskeletal pain.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsPersistent Pain
CountriesUnited States
Collaborators--

Timeline

N/ACompletedFinished
202420252026
First PostedSep 22, 2023
Enrollment StartOct 16, 2023
Primary CompletionJan 9, 2025
Study CompletionJan 17, 2025
TodayJul 2, 2026
Enrollment to primary: 1.2 yearsPosted 2.8 years ago

Interventions

Sensory Trainingbehavioral

Participants will use gamified sensory training technology once daily for 8 weeks. This will involve participants completing a 15 minute sensory training session using the provided technology. The tool used in this study has two components. The first is a game that can be downloaded onto any smartphone device. The second component is two tactile devices that can be attached to the body.