CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 7 enrolled
Drug / intervention
Virtual reality gamesdevice
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT06076148
NCT06076148N/ACompleted

Aging Well by Being Connected - Phase 1

TOPMED·interventional·Posted Oct 10, 2023·Updated Jul 29, 2025

In Brief

A clinical study evaluating Virtual reality games for Aging Well. Completed, enrolled 7 participants across 1 site.

Detailed Summary

The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. The main questions it aims to answer are: * What are the needs and expectations in terms of immersive activities and intervention methods according to age? * Do different game modes influence the needs and expectations in immersive activities of this population? 50 participants will be asked to complete a preliminary questionnaire about their activity habits and preferences. They will then be invited to participate in individual or multiplayer virtual reality game trials, a post-trial discussion about their experience and a questionnaire completion.

Study Details

Timeline

N/ACompletedFinished
202420252026
First PostedOct 10, 2023
Enrollment StartApr 14, 2023
Primary CompletionFeb 9, 2024
TodayJul 2, 2026
Enrollment to primary: 10 monthsPosted 2.7 years ago

Interventions

Virtual reality gamesdevice

three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.