CI

At a glance

ClinicalIndex Comparison Record
Phase 1Completed· 220 enrolled / 220 target
Drug / intervention
Virtual Reality +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT06301516
NCT06301516Phase 1CompletedHigh Momentum (7.7/mo)Completion was 21mo ago

Impact Virtual Reality: An Emotion Recognition and Regulation Training Program for Youth With Conduct Disorder

Virginia Commonwealth University·interventional·Posted Mar 8, 2024·Updated Jun 17, 2026

In Brief

A Phase 1 clinical trial evaluating Virtual Reality and Comparative Control for Conduct Disorder and 3 related conditions. Completed, enrolled 220 participants across 1 site.

Signals

Enrolling ahead of pace

Detailed Summary

Conduct disorder (CD) is one of the most prevalent childhood psychiatric disorders. Unfortunately, there are limited treatments available for CD. The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesUnited States

Timeline

Phase 1CompletedFinished
20252026
First PostedMar 8, 2024
Enrollment StartFeb 16, 2024
Primary CompletionSep 26, 2024
TodayJul 2, 2026
Enrollment to primary: 7 monthsPosted 2.3 years ago

Arms & Interventions

Experimental: Impact VRexperimental

Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place

Behavioral: Virtual Reality
Comparative Controlother

Participants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others

Other: Comparative Control

Interventions

Virtual Realitybehavioral

VR: The goal of the VR intervention is to provide youth an immersive, engaging, and therapeutic environment to reduce CD and CU traits

Comparative Controlother

Complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others.