CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 70 enrolled
Drug / intervention
Playing a contraception education videogameother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT06307002
NCT06307002N/ACompleted

Evaluating the Impact of a Contraception Education Game: What's My Method? on Contraceptive Self-efficacy and Clinical Outcomes in Barbados

Quinnipiac University·interventional·Posted Mar 12, 2024·Updated Jan 16, 2025

In Brief

A clinical study evaluating Playing a contraception education videogame for Contraception Behavior. Completed, enrolled 70 participants across 1 site.

Detailed Summary

The purpose of this study is to measure the impact of the What's My Method game on participants' sense of agency, education, and empowerment around contraceptive decision-making. Patients receiving standard of care contraceptive counseling will be compared to those who play the game in addition to counseling.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesBarbados

Timeline

N/ACompletedFinished
20252026
First PostedMar 12, 2024
Enrollment StartMar 11, 2024
Primary CompletionNov 13, 2024
TodayJul 2, 2026
Enrollment to primary: 8 monthsPosted 2.3 years ago

Interventions

Playing a contraception education videogameother

The WMM game is divided into three parts- a reproductive anatomy quiz ("Parts"), an interactive tool for education about each individual birth control method ("Methods"), and a section in which players help avatar couples choose the most effective method for them.