CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 73 enrolled
Drug / intervention
The game-based simulation application developed using 3D animation technologyother
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT07009275
NCT07009275N/ACompleted

Development of Game-based Simulation Application With 3D Animation Technology for Vital Signs Measurement Skills in Nursing Education

Kocaeli University·interventional·Posted Jun 6, 2025·Updated Jun 6, 2025

In Brief

A clinical study evaluating The game-based simulation application developed using 3D animation technology for Nursing Education and 4 related conditions. Completed, enrolled 73 participants across 1 site.

Detailed Summary

This study aims to improve nursing students' skills in measuring vital signs using a 3D animation-based game simulation. Measuring vital signs is a key responsibility for nurses and requires both knowledge and hands-on practice. To help students learn without risking patient safety, we developed an educational game that uses 3D animation technology. A total of 73 nursing students participated in this randomized controlled study. One group used the 3D game simulation, while the other group received traditional teaching. We compared students' test scores, their satisfaction with the learning method, and their confidence in what they learned.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesTurkey (Türkiye)

Timeline

N/ACompletedFinished
2023202420252026
First PostedJun 6, 2025
Enrollment StartJan 25, 2023
Primary CompletionMay 12, 2023
Study CompletionSep 10, 2023
TodayJul 2, 2026
Enrollment to primary: 4 monthsPosted 1.1 years ago

Interventions

The game-based simulation application developed using 3D animation technologyother

The intervention group consisted of students using the game-based simulation application developed using 3D animation technology, while the control group consisted of students using traditional learning methods.