CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 317 enrolled
Drug / intervention
Japi 1.0behavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT07048119
NCT07048119N/ACompleted

Development, Usability and Feasibility Pilot Study of a Videogame Aiming to Stimulate Cognitive and Non-cognitive Skills Among Low-income Preschoolers in Chile

Universidad de los Andes, Chile·interventional·Posted Jul 2, 2025·Updated Jul 2, 2025

In Brief

A clinical study evaluating Japi 1.0 for Mental Health Issue and 2 related conditions. Completed, enrolled 317 participants across 1 site.

Detailed Summary

Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social problem-solving, in preventing mental disorders has been reported. Furthermore, mental health care delivery is evolving, and mobile technology is becoming the medium for assessment and intervention. We developed Japi 1.0, a video game, to stimulate cognitive and non-cognitive skills in early childhood. This study aims to assess the functionality of this video game, student engagement and behavior, classroom climate, the feasibility of the implementation of the study and to explore the impact of the video game on the development of cognitive and non-cognitive skills.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
CountriesChile

Timeline

N/ACompletedFinished
201820192020202120222023202420252026
First PostedJul 2, 2025
Enrollment StartMar 1, 2018
Primary CompletionDec 15, 2018
TodayJul 2, 2026
Enrollment to primary: 9 monthsPosted 1 year ago

Interventions

Japi 1.0behavioral

The intervention has ten sessions, and two sessions of 30 minutes were delivered each week for 5 weeks. Sessions numbers 1 to 5 were focused on emotional recognition and inhibitory control. Sessions numbers 6 to 10 worked on working memory and social competence. Each session had eight activities and five tasks per activity with increasing difficulty levels.