CI

At a glance

ClinicalIndex Comparison Record
N/ACompleted· 40 enrolled
Drug / intervention
virtual reality exergame +1 morebehavioral
Likely dose
Not stated in record
Structured eligibility isn't available for this trial yet — see the full criteria in the Eligibility tab below.

Standardized by ClinicalIndex from the ClinicalTrials.gov record · verify against the source.

Search/NCT07089667
NCT07089667N/ACompleted

The Effect of Virtual Reality Exergame on Physical Activity and Fitness in The Elderly

Hasanuddin University·interventional·Posted Jul 28, 2025·Updated Jul 31, 2025

In Brief

A clinical study evaluating virtual reality exergame and Conventional for Healthy Elderly. Completed, enrolled 40 participants across 1 site.

Detailed Summary

Virtual Reality exergame is a video games that combine body motion control with physical activity in a safe virtual environment. In the elderly, VR exergames like the Nintendo Switch RingFit Adventure aid rehabilitation, improving physical function, cognition, balance and mental well-being. These games overcome the boredom of traditional exercise with a multisensory and interactive environment that engages the whole body. The general objective of the present research is to evaluate the effectiveness of virtual reality exergames on physical activity and fitness in the elderly. Design : This study is an experimental study with a randomized controlled trial - double blind design. This experimental study was conducted with blinding, specifically a single blinding where the researcher and data analyst (statistician) did not know the allocation of samples to the intervention and control groups.

Study Details

Study Typeinterventional
Allocation--
Masking--
Primary Purpose--
ConditionsHealthy Elderly
CountriesIndonesia
Collaborators--

Timeline

N/ACompletedFinished
20252026
First PostedJul 28, 2025
Enrollment StartJun 21, 2024
Primary CompletionAug 9, 2024
TodayJul 2, 2026
Enrollment to primary: 2 monthsPosted 11 months ago

Interventions

virtual reality exergamebehavioral

virtual reality exergame using Nintendo RingFit

Conventionalbehavioral

Conventional-based aerobic exercise using video aerobic exercise of the Ministry of Health (KEMENKES) protocol